Playtest
Playtester 1:
-Background kind of boring and distracting with the color
-Players are too confusing and similar
-Fun to keep knocking forward but sometimes I die when I don't think I should
-Platforms a bit weird with the animation and how they look especially with the sizing
Playtester 2:
-Players too similar and score color for player 2 makes it hard to see kinda
-I can keep hitting to slam forward multiple times and never stop? No timer for how many times you can do it
-Sounds are annoying
-Movement speed is weird
-leaves are nice
-more animation?
-Camera is super jumpy sometimes because like since I'm not controlling the second player when he just dies and dies a lot really quickly and when I'm at like the top the camera will be really jumpy with it especially when I die first and then he's at top because it will zoom to the top and then zoom to the bottom when he dies.
*Note* I didn't really get a chance to address most of the stuff the people I playtested told me about except for trying to make the background more entertaining by adding leaves during the time I was waiting for the second playtester to be ready to playtest for me. I spent most of the time trying to make the code more modular and trying to make the sprites also a lot better because that was a complaint I got last time from my playtester. After the first playtester for the elaboration version of the game, I thought that the background being boring was one of the biggest and easiest to tackle since I didn't have that much time between the two playtesters so I mainly focused on that and since I playtested on Monday 3/29, I didn't really have more time to fix the other issues that they were talking about especially since they were time consuming with either drawing more art or trying to fix collisions and the state machine which I kept having trouble with as the code that would normally implement it was causing it to crash in HTML5 due to deprecated being used and new code having to be used to replace it which took up a large amount of time since I wasn't sure which parts were deprecated (it was the state machine since script_execute was removed for HTML5).